Thanks to MONSTER KILLER00K for providing the video and screenshot comparisons. Video Comparison https://www.youtube.com. ReShade v1.1.0 optimisation (DoF doesn't work in this version though, but the game will not crash). Update V1.2 -Now the night doesn't look absolutely dark as before.Added tons of optional bokeh types: Circular bokeh, hexagonal bokeh, pentagonal bokeh and squared bokeh.
Hi,I'd like to start by referencing the Troubleshooting Checklist that is stickied in this forum#1 Check Answers HQ and game forums for already existing threads, posts and solutionsThere are currently no other existing, relevant solutions that I could find after hours of Googling, and searching through EA's knowledge base. The game is so new, that people are still having this same exact high CPU/low GPU problems from when BF1 was new. People say to turn your settings and frame rate down, although this may help for some, it doesn't explain why my GPU does not go above 60% usage, even with GPU Restrictions turned off. There was another similar thread, marked as 'solved' saying that GPU usage isn't reflected accurately in Windows Task Manager, but we use ASUS GPU Tweak II to monitor our GPU usage in this thread.#2 A detailed description of the problem you're having including screenshots and full error codes/messages where applicableAlthough I don't have issues with the game crashing, or any other graphical errors for that matter, it's a shame when I read I had to turn my graphics down to take the load off of my CPU.
I don't want to run a game for extended periods of time when my CPU is practically cooking, even in my case where there aren't any immediate errors, such as any system (crash/hang) or graphical (FPS drop/stuttering) instability. Constantly running a CPU this hot will eventually cause the CPU to develop errors of its own. Even with the lowest of settings, CPU still bounces between 80-100% usage while in game.
I also thought maybe if I crank the graphic settings high enough, it would off-balance the CPU usage and put some more strain onto the GPU, which it does not. Changing any and all video settings has zero influence on the high usage of my CPU. Meanwhile with graphic settings maxed out, my GTX 1070 doesn't go above 59% usage.#3 List all the steps you've already tried to resolve the issueThe steps I've taken so far is changing all of the video settings to see if any particular graphic setting was causing a rise/drop in CPU, or a rise/drop in GPU usage. None were apparent. There were also some Google searches that mention turning the 'Maximum pre-rendered frames' to '1', may have helped others with low GPU usage in Battlefield 1, but does nothing for Battlefield 5.
Like I said earlier, this game is so new that all of the posts I try to find that are relevant to high CPU usage for BF5, just translates to searches for BF1, which 'solutions' I also attempted and nothing helped. It seems this game in itself is just a CPU hog ( 60% CPU usage while idle in the menu ), some advanced form of CPU cryptojacking, or just extremely un-optimized.#4 Posted a link to an image of the issue if it's graphical or performance. Keep in mind that 'Max' under GPU Usage,% is the highest percentage it has reached within a certain amount of time, not the maximum percentage that it is capable of ( which is 100% )#5 Full system specifications - My current hardware specs versus the recommended system requirements from.
DXR is NOT enabled during any of this. Anybody claiming there is a compatibility bottleneck between my GPU and CPU that causes this amount of discrepancy is severely uninformed. Thank you both for your suggestions and feedback.
I hadn't checked this post lately because EA flagged it as spam, but I thought I would update this thread.I turned FFR off with DX12 on, and it did put slightly less strain onto the CPU, but still gets around 90% and up while in game. Turning DX12 off placed my CPU at 100% while sitting in the menu. So with FFR OFF and DX12 ON is the best combination for a low-end CPU. Although it still runs 90% at least while in game, which is a shame. People were saying in this other thread:that even an i7-8700 were still getting the same performance issues. It sucks because I like the game, but having a hex-core seems almost necessary to play it, even though their recommended CPU's are far below the performance a hex-core CPU would give.Again, thanks for your guys' insight.
FFR ON passes more frames to your CPU to prep ready to go back to the GPU which is in most cases with a high end system is the ideal setup. The fact FFR OFF heavily tests your system is expected - the GPU will work harder if the CPU is not working/processing quickly enough to pass frames back to the GPU and thus shows the bottleneck - ' cpu to gpu power relation'.' Any bottleneck in cpu will show heavily when used' aka FFR ON.I suppose it is how you read it, the explanation helps as per the link.Hope that explains my post. Thank you both for your suggestions and feedback. I hadn't checked this post lately because EA flagged it as spam, but I thought I would update this thread.I turned FFR off with DX12 on, and it did put slightly less strain onto the CPU, but still gets around 90% and up while in game. Turning DX12 off placed my CPU at 100% while sitting in the menu. So with FFR OFF and DX12 ON is the best combination for a low-end CPU.
Although it still runs 90% at least while in game, which is a shame. People were saying in this other thread:that even an i7-8700 were still getting the same performance issues. It sucks because I like the game, but having a hex-core seems almost necessary to play it, even though their recommended CPU's are far below the performance a hex-core CPU would give.Again, thanks for your guys' insight.
Woow.I recnetly bought a 2070 and got a offer for 1 out of 3 Games. Stupid as im i choosed Battlefield V. It's April 2019 and this Problem still exists. Why woud this game be added to a graphicscard if you need a I-9 with liquid nitrogen cooling and 10 Ghz overclock.I have an i5-7600k. I have overclocked it to 4.9 Ghz stable and it doesen't change anything regarding FPS in BF V compared to the 4.2 Ghz stock settings. I still get the same framedrops and lags from time to time.I now do exactly remember why i stoped buying Battlfield Titles after Bad Company 2.
It's so repetitive and kinda always the same game from it's base but also has changed a lot since BF 1942. This Tripple A Title has worse performance then any other Game. I'd say EA has a huge budget for they're games and sells such an bad performing game.Bysides that the performance is one of the worst ever the gameplaybalance is worse then ever aswell. I mean why the heck a Tank doesen't explode after being hit with 2 C4's and 3 Rockets. In a frontline mode where the tank-crew just mows down the infantrie with the MG's.After reading all this im not even feeling like opening this game anymore and torture my cpu for nothing.Fix your. EA. Ok dude you are talking nonsense, you have half the amount of CPU cores than a console.
I have an i5-7600k.You have a 4x core CPU with just 4x threads. Consoles have TWICE as many cores! Without more threads, you are not going to compete with a console even with a higher clock speed or K model. You will only outperform the console in single core performance. But few cores don't run today's big games. So no point paying up for a K model.Even a low clocked 6x core i5 would do better than yours at this.The age of 4x core CPUs for big games is OVER - it was overdue, we were stagnating! That ended with BF1 already.
Thats why you see 6 and 8 core CPUs coming out.As an example, I can run BF1 smooth with a i7 3770 only because it has 8x threads to compensate (since each core is very powerful), even a i7 2600 could run BF1 just because of it having 8x threads.The hardware demands of games normally go up in relation to console hardware capability. Console hardware capability has increased, and so will PC gaming hardware demands. As more hardware becomes available, game developers can build more features and improvements that utilize the available hardware.Game hardware requirements ALWAYS increase over time.
We were about to stagnate.
Graphics card performanceWe still need to redo a video with the final build, but in the above video from the Beta you can see an example recording of what the image quality looks like with our graphics settings, remember Ultra quality mode is enabled with TAA set at high, we also manually selected and enabled HBAO. Honestly, on the eyes, that's nothing to be ashamed about eh?DirectX 11 or 12?We started out testing DirectX 12 as I assumed the Battlefield 1 issues with DX12 would have been fixed for Battlefield V, well not really as it turned out. Once I swapped out the 5th card, I got locked out of the game due to copy protection, you then have to wait 24 hours before you use the game again. We already ran some DX11 versus DX12 runs through:Much like Battlefield 1, DX11 simply runs better and has fewer stutters.
For the above two charts, I ran two cards in both DX11 and DX12. In the lower resolutions, DX 11 will be anything from 5 to 15% faster compared towards DirectX 12. In the highest resolutions that gap closes to up-to 5%, but yes overall DX11 is the recommended API for now. What you see below are the cards tested at DX12, and with the protection active I gave up testing DX11. So overall you can gain let's say 10% quite easily just by using DX11, which is more stutter free as well. Keep in mind, we test with reference cards solely.
AIB cards, depending on what you bought and what is factory tweaked, can bring in more performance anywhere from 5 to 20%.We opt to use DX12 for all our regular testing, purely for the sole reason that DX-R will require DX12. So for a bit more perf, please do use DX11 if you do not own a GeForce RTX generation graphics card. Full HD performanceCards listed at 0 will be tested over the upcoming hours/days.We test in single player mode: War Stories Tirailleur 1944: Provence.
we updated the GeForce GTX 1060 due to an erroneous test result. We added RX 590 as the embargo has lifted.The type of game you play is always relevant though, a first-person shooter game is nice at 50 to 60 fps, an online shooter on a 144Hz monitor feels better at 100+ fps. And totally on the opposing side, for RPG gaming things are different for which we are comfortable with an FPS ranging as low as 3035 FPS. For race-games I feel a minimum of 40 FPS average would be a good point to start. At all times if your framerate is low, you can opt to change in-game image quality settings. Mind you that we test with reference cards or cards that have been clocked at reference frequencies.
Factory tweaked graphics cards obviously can run up to 20% faster. But for the generic overview, we treat all cards the same.
EA and DICE have added DLSS support for Battlefield V. Combined with a new 418.91 driver from NVIDIA we check out the benefits and disadvantages of what is called AI AA in this small first update with.In this article, we'll check out graphics card performance with Battlefield. The AAA game titles released earlier and is looking to be a keeper.In this quick article, we'll check out some graphics cards with Battlefield V Open Beta.
The performance is a mixed bag, the however is shaping up to be something really good.It's that time of the year, EA is finally releasing Battlefield 1. We will look at the game in our geeky gamer way. We'll test the game on the PC platform relative towards graphics card performance.